Frost Lodge

Originally the manor of Lord Ryhel it became the headquarters of the Avalanche Adventuring Company in A.I. 487 until the group disbanded at the end of 488, when the City of Stoneharbor took over the building (due to the death of Rhelora, who was co-owner).

Headquarters of the Avalanche
The Manor was constructed fairly recently around 480 and is in excellent condition. It has 2 main levels, on the ground the dining hall, kitchen and servant quarters. Upstairs are the Master's Bedroom and Study as well as several guest bedrooms (as Lord Ryhel had no family and rarely entertained guests these were converted into rooms for his non-staff employees, like his steward, the dwarf foreman and the party). Furthermore, there is a cellar where food and drinks are stored, as well as an attic, although it is almost completely empty.

Space for sleeping: There is enough space in the manor for the party to assign a bedroom to each member.

Space for crafting: Pongo has had the basement expanded to house a well-equipped forge (with appropriate equipment to even create adamantine items), from where he is running his smithing business.

Valuables: The party also acquired Lord Ryhel's extensive library, which they can choose to keep (might help in future quests) or sell for a tidy sum.

Upkeep: The party has already sold most of Lory Ryhel's personal possessions, so now they will have to pay for the upkeep of the manor from their own pockets. The current maintenance cost is 12 gp/day, which also covers food and other amenities for all part members (6 gp/day).

Current Staff:

 * Pierro, cook
 * Elasha, maid and general custodian
 * Grep, steward (also Chief Financial Officer, Chief Operations Officer and Human Resources Manager)
 * Bonnego Brawnanvil, smith-apprentice of Pongo

Expanding staff:
Of course there are hundreds of possible ways to expand the staff at the manor, some examples: The party can also consider acquiring unconventional servants like binding imps to their service or constructing golems.
 * a scholar to manage the party"s library and research the location of powerful artifacts
 * manor guards so that the party can completely relax when at home
 * paying a stipend for bards to spread the word about the adventures of the Avalanche (might lead to more foreign contracts)
 * herbalist, healer, in-house painter etc.